#include <cmath>
#include <iostream>
#include <boost/timer/timer.hpp>
#include "dune/common/config.h"
#include <dune/istl/bcrsmatrix.hh>
#include <dune/istl/operators.hh>
#include "fem/firstless.hh"
#include "fem/fixdune.hh"
#include "linalg/dynamicMatrix.hh"
#include "utilities/duneInterface.hh"
#include "utilities/threading.hh"
#include "utilities/detailed_exception.hh"
Go to the source code of this file.
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| struct | Kaskade::ThreadedMatrixDetail::CopyMatrixToChunk< Entry, Matrix, symmetric, transposed, Index > |
| struct | Kaskade::ThreadedMatrixDetail::CopyMatrixToChunk< Entry, Matrix, true, transposed, Index > |
| struct | Kaskade::ThreadedMatrixDetail::CopyMatrixToChunk< Entry, Matrix, false, true, Index > |
| struct | Kaskade::ThreadedMatrixDetail::MatrixEntry< To, From, scalarsMatch > |
| struct | Kaskade::ThreadedMatrixDetail::MatrixEntry< To, From, typename std::is_same< typename To::field_type, typename From::field_type >::type > |
| struct | Kaskade::ThreadedMatrixDetail::MatrixEntry< Entry, Entry > |
| class | Kaskade::ThreadedMatrixDetail::CRSChunkPatternInfo< Index > |
| | A base class representing basic meta information about sparsity patterns of NUMA matrix chunks. More...
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| class | Kaskade::ThreadedMatrixDetail::CRSChunkPatternCreator< Index > |
| | A class supporting two-stage construction of sparsity patterns of NUMA matrix chunks. More...
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| class | Kaskade::ThreadedMatrixDetail::CRSChunkPattern< Index > |
| | This class maintains the sparsity structure of a couple of matrix rows (a NUMA matrix chunk). More...
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| class | Kaskade::ThreadedMatrixDetail::NumaBCRSMatrixExpressionChunk< Arguments, Operation > |
| class | Kaskade::ThreadedMatrixDetail::NumaBCRSMatrixExpressionChunk< Arguments, Operation >::iterator |
| class | Kaskade::ThreadedMatrixDetail::CRSChunk< Entry, Index > |
| | This class stores a couple of compressed row storage rows in memory allocated locally on a NUMA node. More...
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| template<class Entry, class Allocator, class Index> |
| void | Kaskade::ThreadedMatrixDetail::getRowCount (Dune::BCRSMatrix< Entry, Allocator > const &matrix, bool isTransposed, std::vector< Index > &rowCount) |
| template<class Entry, class Index2, class Index> |
| void | Kaskade::ThreadedMatrixDetail::getRowCount (NumaBCRSMatrix< Entry, Index2 > const &matrix, bool isTransposed, std::vector< Index > &rowCount) |
| template<class Entry, class Index, class Index2> |
| void | Kaskade::ThreadedMatrixDetail::getRowCount (MatrixAsTriplet< Entry, Index2 > const &matrix, bool isTransposed, std::vector< Index > &rowCount) |