#include "dune/istl/bvector.hh"
#include <cassert>
Go to the source code of this file.
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template<int n, class Entry , int m, class A > |
Dune::BlockVector< Dune::FieldVector< Entry, n >, A > | Kaskade::reshapeBlocks (Dune::BlockVector< Dune::FieldVector< Entry, m >, A > const &x) |
| Reshapes a nested block vector to differen entry sizes. More...
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template<class Kb , int nb, int mb, class Ka , int na, int ma> |
DynamicMatrix< Dune::FieldMatrix< Kb, nb, mb > > | Kaskade::reshapeBlocks (DynamicMatrix< Dune::FieldMatrix< Ka, na, ma > > const &A) |
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