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template<class Space , class DisplacedFace , class Displacement > |
auto | Kaskade::getContactConstraint (Space const &space, BoundaryLocator< typename Space::GridView, Displacement > const &boundaryLocator, DisplacedFace const &face, Dune::FieldVector< typename Space::GridView::ctype, Space::GridView::Grid::dimension-1 > const &xi, double overlap) |
| Computes a single multibody contact point constraint. More...
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template<class Space1 , class DisplacedFace1 , class Displacement1 , int dimw1 = Space1::GridView::Grid::dimension, class Space2 , class Displacement2 , int dimw2 = Space2::GridView::Grid::dimension> |
auto | Kaskade::getContactConstraint (Space1 const &space1, BoundaryLocator< typename Space1::GridView, Displacement1, Space1::GridView::Grid::dimension > const &boundaryLocator1, Space2 const &space2, BoundaryLocator< typename Space2::GridView, Displacement2, Space2::GridView::Grid::dimension > const &boundaryLocator2, DisplacedFace1 const &face, Dune::FieldVector< typename Space1::GridView::ctype, Space1::GridView::Grid::dimension-1 > const &xi, double overlap, int which=0) |
| Computes a single multibody contact point constraint. More...
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template<int dim> |
std::vector< Dune::QuadraturePoint< double, dim > > | Kaskade::constraintPositions (Dune::GeometryType gt, int nodesPerEdge) |
| Computes contact sample points on faces. More...
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template<class Space , class Displacement > |
auto | Kaskade::getContactConstraints (Space const &space, BoundaryLocator< typename Space::GridView, Displacement > const &boundaryLocator, int pointsPerEdge, double overlap=std::numeric_limits< double >::lowest(), Mortar< typename Space::Grid::ctype, Space::Grid::dimension > const &mortar=ContactConstraintsDetail::defaultMortar< typename Space::Grid::ctype, Space::Grid::dimension >()) |
| Computes a complete set of pointwise multibody contact constraints. More...
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template<class Space1 , class Displacement1 , class Space2 , class Displacement2 , bool flattened = false> |
auto | Kaskade::getContactConstraints (Space1 const &space1, BoundaryLocator< typename Space1::GridView, Displacement1, Space1::GridView::Grid::dimension > const &boundaryLocator1, Space2 const &space2, BoundaryLocator< typename Space2::GridView, Displacement2, Space1::GridView::Grid::dimension > const &boundaryLocator2, int order, double overlap=std::numeric_limits< double >::lowest(), bool symmetric=true) |
| Computes a complete pointwise twobody contact constraint. More...
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template<class GridView , class Displacement > |
double | Kaskade::getContactArea (BoundaryLocator< GridView, Displacement > const &boundaryLocator1, BoundaryLocator< GridView, Displacement > const &boundaryLocator2, int order, double overlap=std::numeric_limits< double >::lowest(), double maxGap=1e-4) |
| Computes the contact area for the first body. More...
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template<class Displacement , class BoundaryDisplacement > |
double | Kaskade::contactLinesearch (Displacement const &u, BoundaryLocator< typename Displacement::GridView, BoundaryDisplacement > &boundaryLocator, Displacement const &direction, int pointsPerEdge, double trialStepSize=0.2, double overlap=std::numeric_limits< double >::lowest(), double targetOverlap=0, Mortar< typename Displacement::ctype, Displacement::GridView::dimension > const &mortar=ContactConstraintsDetail::defaultMortar< typename Displacement::ctype, Displacement::GridView::dimension >()) |
| Computes a feasible step size for contact constraints. More...
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template<class Displacement1 , class BoundaryDisplacement1 , class Displacement2 , class BoundaryDisplacement2 > |
double | Kaskade::contactLinesearch (Displacement1 const &u1, BoundaryLocator< typename Displacement1::GridView, BoundaryDisplacement1 > &boundaryLocator1, Displacement1 const &direction1, Displacement2 const &u2, BoundaryLocator< typename Displacement2::GridView, BoundaryDisplacement2 > &boundaryLocator2, Displacement2 const &direction2, int order, double trialStepSize=0.2, double overlap=std::numeric_limits< double >::lowest(), double targetOverlap=0) |
| Computes a feasible step size for contact constraints. More...
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